// The story
From laser light to XR
This year I made new interpretations of the most famous vector arcade games, written from scratch in C. They were made for a laser show and for XR headsets.
In XR the games don't have to stay on a flat screen. Each one plays the way its cabinet showed it, or in EXTENDED: the same rules, drawn with colour and depth.
DUEL STAR
SHATTER BELT
CROSSING
TOUCHDOWN
NIGHT DRIVE
SKYFIRE RUN
SUN CATCHER
REAR GUARD
BLADE KEEP
JEEP PATROL
SHATTER BELT II
IRON PLAIN
IRON CADET
KART CIRCUIT
BIPLANE ACE
FUEL RAIDERS
RING FORTRESS
GLOVE BUGS
CORE BREACH
BOUNDARY RUN
SUN SALVAGE
MODULE STRIKE
TUBE RIM
WEB SPINNER
FALLING FIENDS
GRAVITY WELL
FIRST ORBIT
CUBE BATTLE
PARTICLE LOOP
TWIN LINK
DEEP PATROL
SQUADRON SCAN
TRIPOD DEFENCE
ROBOT SWEEP
REACTOR ALPHA
TURRET GUARD
STATION CORE
REACTOR RUN
STATION RAID
COLD FRONT
CARRIER ACE
SKY GUNNER